MTS
MTS
Databricks
Drag to spin the globe · click a country to learn about its database
Live · every touch written home

World Cup 2026Planet in Play

ingest → primary
awaiting writes…
wal → read replicas
awaiting writes…

What you're seeing

Every hour, 90+ million rows are written to Postgres.

Millions of data points a second. Bets, touches, passes, saves, goals, live traffic. Every one gets saved into a single database at the stadium, then copied out to fans on every continent. The globe shows that traffic as a live heatmap: host countries light up the moment a play is recorded, and the rest of the planet glows as billions follow along.

One match, in real time, is a wall of demand. Scroll to watch a single game spike ↓

Round of 16 · July 4–6, 2026

This weekend's knockout games — every goal at its real minute

0 LIVE · 5 GAMES
10:00 AMLos Angeles PT
1:00 PMNew York ET
6:00 PMLondon GMT
2:00 AMTokyo JST
LIVE
R16 WALL · JUL 4–6 2026req/s per game · 0–1.0M / lane
total req/s0
peak req/s0
compute units6
headroom+18%
MATCHDAY ARMED · scroll into view to begin
▲ scroll in to start the matchday[simulation, API not connected]

Under the hood · one Postgres database

Every action on those pitches is a row written to Postgres.

0rows written this matchday
0/swrite throughput
SCALED TO ZEROcompute state

A pass, a shot, a save, a goal, a bet. Each one becomes a single write, saved once at the stadium's Postgres database and copied out to servers around the world in milliseconds. When every game reacts to the same goal at once, Neon adds compute to handle the surge, then drops back to zero when the action stops so it never pays for capacity it isn't using. Five games, one database.

03

THE STORY BEHIND THE DATABASE

130 years of database history · one knockout draw · tap a year

Round 1 · 1890–1979
Round 2 · 1981–2006
Semifinals · 2012–14
Final · 2022
Champion
1890
1890s–1955

Flat files and the filing cabinet era

A man in Kansas City kicks a ball into a net. A number goes from 0 to 1. Two billion people on six continents have to agree on that number inside the same second - and none of them will ever think about the machine that made them agree. That's the whole job. It took 130 years. Nobody was supposed to notice the database, and if we did ours right, you won't.

The World Cup's oldest problem is also computing's: count a lot of things, fast, before a deadline.

In 1890 the US Census did it with Herman Hollerith's punch-card tabulator - eight years of manual counting compressed into three months. One card per person, facts punched into fixed columns. A squad sheet is the same object with cleats.

The 1950s inherited the model and the trap. Records sat in flat files, one after another, in a layout only the program that wrote them understood. Want shirt number 10? Read one through nine first, every time. Want to start tracking goals? Every program that touched the file hard-coded the exact byte each field started at - so adding a column didn't extend the file, it detonated it.

Data and code were poured together like concrete.

That's the original sin. Every page after this is somebody trying to pour them separately - which, 130 years later, is the entire pitch of a serverless database.

Hollerith tabulator - US Census Bureau (1890)